TerraZero · Technical Report

Procedural Simulation and Self-Play at Scale

A fast object-level simulator and a procedural scenario engine that treat logged data as a starting point, not a ceiling — bootstrapping real maps and logs into an effectively unlimited supply of low-cost, high-value scenarios for agents to learn from. A compute-efficient self-play recipe then learns from that stream through trial and error, without human demonstrations or imitation of logged trajectories. The resulting policies reach state-of-the-art closed-loop performance and transfer zero-shot across cities and datasets.

TerraTransfer

End-to-end learning via self-play without expert demonstrations

TerraTransfer uses TerraZero's self-play planner as a teacher and distills its competence into an end-to-end camera policy — no human demonstrations required. It aligns the vision policy's latent space to the planner's vector representation, achieving 0.490 HD-Score on HUGSim and outperforming imitation baselines by +0.130.

SPACeR · ICLR 2026

Human-Like Simulation Agents via Self-Play Anchoring

SPACeR anchors TerraZero's self-play to a pretrained tokenized reference model, producing sim agents that are simultaneously human-like and reactive — low-cost, realistic traffic to train and evaluate against. The policy is ~50× smaller than tokenized baselines with 10× faster inference, and outperforms prior self-play and imitation methods on the Waymo Sim Agents Challenge.

Join Us

Building physical AI that moves the world.

The Terra Series is developed by the research team at Applied Intuition. We are hiring researchers and engineers to push autonomy from simulation into the real world.